Shader
Shaders are real time effects applied on layers. Selected layer shader is located on Right panel.
Summary
Color
Colors modification.
Adjustments
General color adjustment (saturation, hue, contrast, gamma, …).
Indexation
Index the layer colors with a palette after color adjustments.
Match indexation
Use a new palette to match and replace indexed colors following color position on palette.
There is also shift value to make color cycling animation.
Dithering
Add dithering pattern for colors between some indexation colors following a threshold.
Lines
Pixel perfect lines. In general, you can choose to display only the lines and if the lines color should be indexed or not.
Outline
Add a line outside the shapes (should be transparent background).
Inline
Add a line inside the shapes (should be transparent background). Alpha value can be set to blend with under color.
Colors line
Add a line between two colors.
Normal line
Add a pixel perfect line following normal buffer angles. Normal buffer can be seen using compare tool.
Only works with 3D layers for the moment.
Depth line
Add a pixel perfect line following depth buffer difference. Depth buffer can be seen using compare tool.
Only works with 3D layers for the moment.
Filters
Mask
Hide colors of the layer present on the mask palette.
Opacity
Allow transparent colors and use a threshold to put opacity to 1 if the current opacity is above the threshold or else 0.
Polish
Define the minimum length of the pixel art edges. For example, if you put remove edge at 1px, a border of a sprite with a single pixel at the edge it will be removed.
Denoising
Filter to remove noise on the layer.
Effects
Tiled Mode
Repeat the canvas result in x or y axes (or both) to preview the repetitions (for tiles for example or background). Also auto repeat water and shockwave effect.
Water
Add wave effects on the layer which can be animated.
Shockwave
Add shockwave effect on the layer which can be animated.