PixelOver uses parent-child objects system which mean objects transform (position, rotation, …) depends of parent transform.


Scene tree

The scene tree displays all the object depending their hierarchy. Objects can be multi selected with shift or ctrl and reordered with drag’n’drop.

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1. Canvas

Canvas is the place when elements are displayed. Canvas size is displayed with a white rectangle (when unselected) it will be the rectangle which will be exported.

Import images

Canvas only accepts layers as children.

2. Layer

Layers separate objects. Also, a layer can have shader effects represented with this icon Import images. If the shader icon is blue, it means it is selected and the shader properties appear in shader panel.

Shader only accepts objects as children.

3. Objects

A 2D Object has 2D transform properties (position, rotation, scale, skew).


Shape is a simple rectangle or circle.


An image is an object with an image resource.

Resampling filters are applied when image is transformed (rotated or scaled).

Animated Image

An animated image is like an image with an animated image resource.


A bone as special transform tool which help for animations.

Z Order tree

Z Order tree shows the display order between layers depending of Z layers and hierarchy and display order of objects in each layer.

Z Order tree